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Devlog
Roger Game Loop: Supply Drop and Crop Spraying
October 29, 2019
by
Jon Coughlin
2
Roger Meatball has some pretty huge changes. I have prototyped a game loop, so now instead of just landing your plane you need to take off again and complete missions. The first two missions are suppl...
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Photo Mode and Bug Fixes
August 29, 2019
by
Jon Coughlin
The last build of Roger Meatball was super broken. Hopefully this one is stable. Also, I added photo mode!!! Attached are some pics using the feature. Photo Mode Instructions Pause the game (Options/S...
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Bit Bash Patch and Better Stall Behavior
August 26, 2019
by
Jon Coughlin
Patch Notes On August 17/18 I showed Roger Meatball at Bit Bash, a Chicago alternative games festival, at the Museum of Science and Industry. Bit Bash is a huge show and I was scheduled to have two i...
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Passive Trim Added
June 11, 2019
by
Jon Coughlin
The newest feature, Passive Trim, tries to smartly trim your aircraft toward your recent control inputs. Pulling back on the stick? Passive trim will trim you more nose up Crabbing into the wind? Pas...
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Flight Sim Expo 2019 Postmortem
June 10, 2019
by
Jon Coughlin
1
Hello, World; the Roger Meatball devlog lives! I am in a hotel room, 1/3 through my twenty hour drive home from Orlando, and I just uploaded my Flight Sim Expo build expecting I recruited a couple new...
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