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Roger Meatball

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Devlog

  • Roger Game Loop: Supply Drop and Crop Spraying
    October 29, 2019 by Jon Coughlin
    2
    Roger Meatball has some pretty huge changes. I have prototyped a game loop, so now instead of just landing your plane you need to take off again and complete missions. The first two missions are suppl... Continue reading
  • Photo Mode and Bug Fixes
    August 29, 2019 by Jon Coughlin
    The last build of Roger Meatball was super broken. Hopefully this one is stable. Also, I added photo mode!!! Attached are some pics using the feature. Photo Mode Instructions Pause the game (Options/S... Continue reading
  • Bit Bash Patch and Better Stall Behavior
    August 26, 2019 by Jon Coughlin
    Patch Notes On August 17/18 I showed Roger Meatball at Bit Bash, a Chicago alternative games festival, at the Museum of Science and Industry. Bit Bash is a huge show and I was scheduled to have two i... Continue reading
  • Passive Trim Added
    June 11, 2019 by Jon Coughlin
    The newest feature, Passive Trim, tries to smartly trim your aircraft toward your recent control inputs. Pulling back on the stick? Passive trim will trim you more nose up Crabbing into the wind? Pas... Continue reading
  • Flight Sim Expo 2019 Postmortem
    June 10, 2019 by Jon Coughlin
    1
    Hello, World; the Roger Meatball devlog lives! I am in a hotel room, 1/3 through my twenty hour drive home from Orlando, and I just uploaded my Flight Sim Expo build expecting I recruited a couple new... Continue reading
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